Xbox One controller works great, others should presumably work equally as great. Turning on controller in-game (menu or in race) requires restart for it to recognise controller There's an option to reduce gamepad sensitivity, this completely fixed deadzone issues and made the game feel smoother in my experience ![]() You'll have to use your keyboard to get aroudn the menu. In my experience this does not hinder experience at allįorce feedback settings UNTESTED (I honestly can't tell, and my controllers are bateries are low and on the Xbox One when they're low it turns off feedback such as vibration and I'm not sure if it does that on Windows too, sorry, am unsure) There are one or two controls that don't work so I'll do a run down:īoth joysticks WORK (clicking in and normal joystick use)ĭPAD left and right are linked to ONE CONTROL, however up and down work normally. You do need to set up your own controls and there is a very slight deadzone issue on my controller anyways but it's really not anything to worry about, the deaddzone's barely noticeable. These moments, however, are too far apart and too fleeting for Carmageddon: Max Damage to end up as anything other than distinctly average.I just want to let anyone who was for some reason wondering that Carmageddon TDR2000 works fantastic with an Xbox One controller and presumably, a PS4 and Xbox 360 controller. The developers Stainless Games should try and do something about the lack of friction with a patch, but as it is we won't return and spend more time behind this particular wheel. The absence of decent tunes, the outdated graphics, and the lack of any sort of narrative is clearly disappointing, but it's the sub-par handling and non-existant car physics that cause the most damage to Carmagaddon: Max Damage at the end of the day. Here it becomes even more evident how poorly the cars control, and we often had to pause the action to vent our frustrations. Put simply, you need to turn the other cars into scrap by using the power-ups you pick up from barrels spread around the arena. The lack of no local multiplayer was still disappointing, however.Īs much time as we spent bumping into other cars during mile long races, there's also arena-based combat in the "Car Crusher" mode. We didn't find much competition while playing for this review, but at least the feature is there. Local multiplayer, however, is something that is sorely missed, but at least there's the option to play online. That there is a total of 63 race and carnage activities to complete in the career mode is naturally a plus, and Carmageddon: Max Damage ends up being rather generous in terms of content. ![]() We've tried this a couple of times, but we soon grew tired of it and instead made our way across the finish line. Or you could challenge yourself by trying to harvest every single human and animal on the map. You can also dispatch your opponents until you're the last one left driving. You can get from start to finish, but you'll also need to pass a bunch of checkpoints as the layout is completely open. But as a whole, the car physics simply don't hold up.īack to the race, where after having splattered both bikini clad ladies and a bunch of cows we found further down the road, we've got plenty of time to spare and our attention is turned to the three ways in which you can win. Perhaps thanks to the upgrades to the ride. It should be mentioned that this frustration was mainly evident during our first five hours of playing the game, and after that it got better. That's what it's like driving the vehicles on offer in Carmageddon, and this pretty much negates the fun that the concept offers. Imagine blowing the tires of a big family car in GTA, dip it in oil, and then try and escape the police. The car physics in Carmageddon: Max Damage are simply not nice, and it means lots of frustration. And the handling doesn't need to be on par with say Need for Speed for this sort of arcade racer to entertain. Some fans still appreciate the games, in a similar fashion to those who enjoy the more recent Tony Hawk titles, in spite of the plummeting review scores. The history of the series extends back almost two decades, and there is still to this day a faithful following. But as it turns out Carmageddon: Max Damage could just as well have stayed away, somewhere very far from our consoles. A load of bodies fly into the air, and all of a sudden we've got four minutes on the timer. The race is off with a bang and we turn our blade-equipped car to the left. A timer tells us that we have two minutes to finish, an absurd time limit as the course itself takes at least 15 minutes to complete. They're lined up on a backroad somewhere in the far distance, but everyone knows that after the first turn the track will be full of pedestrians. ![]() There are six metallic wrecking machines warming up their engines behind the starting line.
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